![]() ![]() And it’s not particularly gratifying for players to even see the AIs just do the same things that the players are doing.But it’s hard to make AIs play those well.On the human side of things, a super-robust SimCity-like empire is something I greatly desired.There is the equivalent of tech trading, but that’s a story for another day.įrom a gameplay mechanics standpoint, same question: Aka, they never share your tech tree, ever.They exist on a whole other level of technology from you, at least in the early game. The computer-controlled races already know all that stuff.You’re having to quickly rediscover the basics of biology and advanced things like ectogenesis chambers, all in short order.The ship computer did intercept some ancient transmissions from Earth, and since it didn’t have proper architecture and technology to pull from your actual race, it’s pulling a lot of that from Earth instead.Aspects of your former culture do remain, however, and you can find more things by studying the ship’s computer.You and your colonists had your memories mostly wiped, and the same happened with your computer. All the computer-controlled empires are already well established and pretty stable.The human-controlled race(s) are arriving very very late to the party on this planet.First, from a story/thematic point of view: There are two ways to answer that, and again this gets complicated so I’ll stick to brief bullet points. Why Are Buildings Different Between The Computer And Human Players? There is a whole bunch else to say here, but it’s hard enough as it is.Also among those are a unique Social Progress Category for each of those 8 player-controllable races.Among those are your typical “specific leader bonuses.”.Every human-controlled faction has pretty much the same set of buildings, but there are a bunch of other things that vary by faction for the player.When computers control factions, the factions use completely different buildings than any other computer faction, and than the player.When the computer is controlling a faction, it works completely differently than if a player were controlling it.In multiplayer, each player chooses one of those 8 factions.Only 8 of them can be chosen from, the others are always AI-controlled. When you start the game, you choose one of those races to be.There are 14 factions overall, each one a different alien race. ![]() So let me take the bullet point approach this time: And there was much confusion because I wrote so many words. There was a forum thread where I talked an awful lot about this, but I can’t find it now. This is a huge huge topic, and it’s just not something that I can completely do justice in a post like this. Side note: every image in this post (logo aside) is a direct screenshot from the game. We’ll have a couple of weeks with just a small number of alpha folks, and then probably go to beta around the start of March. Once I’m happy with stuff to a certain degree (one of those “you know it when you see it” things), then I’ll see about those alpha folks. I’ve been testing as we’ve progressed, but I’m really going to start beating the screen in on the game at that point. Currently my hope is to be mostly game-mechanics-feature-complete (not content-complete, and not with niceties like tutorials or multiplayer yet) in about 2-3 weeks from now. I’ll be inviting a few people to partake in an early private alpha in February sometime. We’re still looking at a May release, based on what I can tell now. Hey, when’s that private alpha starting? How about the public beta? That I’m a lot less certain on. That is possibly - we’ll see - the single most complicated-to-code part of the game, so that’s good to have mostly done. I haven’t played with that much yet, but I’m excited about it. The combat model was a particularly tricky bit of business, but Keith just finished the initial implementation of that around noon today. Next up: what’s been going on? Well, in general we’ve just been Making The Game, with lots of work going in all over the place. That’s a good way to get everyone to wander out of the room and forget about you.įirst off, happy new years to everyone! Hope you all had a good one… half a month ago. Shape up, self - no more of this “month and a half with no word” business. Plus some other fun stuff related to the game. First of all, we’ve been working like crazy on the game itself. ![]() Are you kidding me, self? It’s really been since December 4th that you last posted an update? ![]()
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